Darts game rules

How to Play Bermuda Darts (Halve-It)

Follow a 13-round target sequence and score with three darts per round. Miss the target with all three and your score is cut in half.

A Bermuda darts target round being scored in Scorefly on iPad

01

Overview

Bermuda, often called Halve-It, is a 13-round target game. Every player gets three darts at the same target in each round. Valid hits add to the score; missing the target with all three darts cuts the player’s accumulated score in half.

The targets change every round and include number segments, any double, any triple, the bull, and a final double-bull challenge.

02

Setup and target sequences

Add the players, set the throwing order, and choose one of Scorefly’s three ranges:

The target for each of Bermuda’s 13 rounds
RoundNormalLowRandom
1121Random 1
2132Random 2
3143Random 3
4Any doubleAny doubleAny double
5154Random 4
6165Random 5
7176Random 6
8Any tripleAny tripleAny triple
9187Random 7
10198Random 8
11209Random 9
12BullBullBull
13Double bullDouble bullDouble bull

The Random range selects nine unique numbers from 1–20 for the numbered rows. The special double, triple, bull, and double-bull rounds stay fixed.

03

Turn flow

  1. Scorefly shows the current round target.
  2. The current player throws three darts at that same target.
  3. Each valid dart scores immediately; other darts score zero.
  4. After all players finish the target, the game advances to the next round.

Ending a turn before all three darts records the unused darts as misses. The target does not change until every player has completed that round.

04

Scoring and halving

On a numbered round, only that number scores: a single scores its face value, a double scores twice the value, and a triple scores three times the value. On “Any double” or “Any triple,” any segment with the required multiplier scores its normal dart value.

If at least one of the three darts hits the target, all valid hits are added and the score is safe for that round. If none hits, Scorefly halves the score and rounds down to a whole number. A player on 101, for example, falls to 50.

Special bull rules

  • On the Bull round, both single bull and double bull are valid, but each scores 25 points.
  • On the final Double Bull round, only double bull is valid, and each double bull scores 50.
  • A single bull on the final round scores zero and does not prevent halving.

05

Winning

After every player completes the Double Bull round, the unique highest score wins. If two or more players share the highest final score, the match is a draw.

06

Scorefly options

Bermuda is included with Scorefly Plus and supports up to six players. The rule control is the number range: Normal uses 12–20, Low uses 1–9, and Random chooses nine unique numbers. Every range keeps the same double, triple, bull, and double-bull rounds.

07

Worked example

Target: 18

Starting score: 125

  1. A single 18 scores 18.
  2. A double 18 scores 36.
  3. A dart in 20 scores zero because 20 is not the round target.

The turn adds 54, so the player finishes on 179 and is not halved.

If all three darts had missed 18 instead, Scorefly would halve 125 and round down to 62.

08

Bermuda FAQ

Do two misses cause a player to halve?

No. One valid target hit anywhere in the turn prevents halving.

Does double bull score 50 on the Bull round?

No. On round 12, single bull and double bull both score 25.

Are Random targets repeated?

No. Scorefly chooses nine unique numbered targets from 1 through 20.

Who wins a tie?

Nobody. A shared highest final score is a draw.