01
Overview
Cricket uses seven targets: 20, 19, 18, 17, 16, 15, and the bull. Players build three marks on each target to close it. In multiplayer games, extra hits score while at least one opponent still has that target open.
Standard Cricket rewards the player who throws the extra hits. Cutthroat sends those points to opponents instead, so the lowest score is best.
02
Setup
- Play solo for practice or add opponents for a multiplayer match.
- Add the players and choose the throwing order.
- Choose standard targets or six randomized numbers plus the bull.
- Choose Standard or Cutthroat scoring.
- Choose Classic play or enable Erosion.
Scorefly uses three darts per turn and a 20-round limit. A round is complete after every player has taken one turn.
03
Turn flow
- The current player throws up to three darts.
- Record the target and whether the hit was a single, double, or triple.
- Scorefly adds marks, closes targets, and awards points from that dart immediately.
- After three darts, play passes to the next player.
A dart at a number outside the selected targets is a miss. With Erosion active, a target that every player has already closed is also treated as a miss in multiplayer games.
04
Marks and points
A single adds one mark, a double adds two, and a triple adds three. Three marks close a target for that player. In multiplayer, marks beyond the third become scoring hits only while at least one opponent still has that target open.
Standard scoring
Extra hits add the target value to the thrower’s score. For example, one excess hit on 20 is worth 20 points and two excess hits are worth 40 points. Higher points are better.
In solo Standard play, excess hits score after the player closes a target. Solo Cutthroat records marks but has no opponent to receive penalty points, so excess hits add no score.
Cutthroat scoring
Extra hits add penalty points to every opponent who still has that target open. They are not deducted from anyone’s score. An opponent who has closed the target receives no penalty, and lower points are better.
The bull is worth 25 per excess hit: a single bull supplies one mark and a double bull supplies two.
05
Winning
In Standard Cricket, a player becomes eligible by closing all seven targets and wins when they are the only eligible closer at the current highest score. In Cutthroat, the same rule uses the current lowest score instead.
A non-eligible opponent tied on the same score does not block the sole eligible closer from winning. If more than one fully closed player shares the winning score, play continues.
At the 20-round cap, Scorefly compares every player’s score: the unique highest score wins in Standard, and the unique lowest wins in Cutthroat. A tie at the cap is a draw.
06
Scorefly options
Standard targets
Play 20 through 15 plus the bull. Standard scoring is included.
Random targets
Scorefly Plus selects six unique numbers from 1–20 and adds the bull.
Cutthroat
Scorefly Plus sends excess-hit penalties to each open opponent.
Erosion
Scorefly Plus adds a consequence for a completed turn with no target hits.
How Erosion works
Erosion is checked only after a complete turn. If the player records zero successful target hits and has at least one closed target, Scorefly randomly chooses one of those closed targets and removes one mark, reopening it at two marks. One missed dart does not trigger Erosion when another dart in the same turn hits a valid target.
07
Worked example
Before the dart: Riley has two marks on 20; both opponents have 20 open.
- Riley hits triple 20, supplying three hits.
- The first hit becomes the third mark and closes 20 for Riley.
- The other two hits are excess, worth 40 points.
In Standard, Riley receives 40. In Cutthroat, each opponent whose 20 is still open receives 40 penalty points.
08
Cricket FAQ
Can I score on a target after every opponent closes it?
No. Once everyone has closed a target, extra hits on it cannot score.
Does Cutthroat subtract points?
No. It adds penalty points to each opponent who still has the struck target open.
Does one miss trigger Erosion?
No. The entire completed turn must contain zero successful target hits.
What happens when scores tie at the round cap?
The match is a draw; Scorefly does not choose a tied player as the winner.
